Bino 2.0 is released
This is a complete rewrite of Bino. All code is new and based on Qt6:
- Builds with CMake instead of autoconf
- Media input is handled by Qt Multimedia instead of FFmpeg and libass
- Media output is handled by Qt abstractions instead of OpenAL, GLEW and plain OpenGL
- Virtual Reality support is handled by QVR instead of Equalizer
- Translations use Qt mechanisms instead of gettext
- Support for 360° videos, with and without 3D
- Simpler and more powerful VR mode, with autodetection of SteamVR
- Support for both desktop OpenGL and OpenGL ES
- GPU accelerated video decoding
- Scripting commands have changed, see the manual
- Multi-screen fullscreen now always requires VR mode, but is simple to set up with QVR.
- LIRC support is not built in anymore but can be achieved by writing scripting commands to a named pipe
- Cropping and zooming
- Parallax adjustment
- Crosstalk ghostbusting
- Advanced subtitle formats
- Separate left/right video tracks